For a couple of months I've been working on my own Yoshi Island hack! This is going to be a full 6 world hack of Yoshi's island with all new levels, puzzles, and challenges! Here's a preview of some of what I have so far.
World 1 Demo: Download!
Here's a video of 1-1 100% : Click!
Level 1-4: Count Frog's Flooded Catacombs
This is the first fortress and has Yoshi diving in and out of the water, and a short submarine section. Yoshi must explore the depths of the castle, as well as the above ground swamp to find everything.
Level 1-7: 5 o'clock Rush Hour
This level is a fun athletic end to World 1. It revolves around moving quickly, featuring switches in the first half and a Chomp chase in the second. Your skills are put to the test to see if you're ready for the rest of the game!
Level 2-2: Crosshair Aware
In this level, Yoshi is always the target. I used lots of enemies that lock on to Yoshi, such as Lakitus and Baseball Boys. It also has a few tricky puzzles, like the one in the second screenshot.
Level 2-5: Amethyst Aperture
2-5 is a cave filled with giant pockets of gemstones. As well as dealing with the slippery physics, the main gimmick of this level is the flipping spike platforms.
Level 2-7: Franklin Forest
This level focuses on another set of enemies: enemies that can use electricity. There's some tough puzzles to solve if you're going for 100%, plus a gauntlet with two thunder lakitus.
World 1 Icons:
I'm not the best artist, and the boss icons will change.
Tell me what you think so far!
Level Progress: 23/54
World 1: 8/8
World 2: 8/8
World 3: 7/8
World 4: 0/8
World 5: 0/8
World 6: 0/8
Extras: 0/6
World 1 Demo: Download!
Here's a video of 1-1 100% : Click!
Level 1-4: Count Frog's Flooded Catacombs
This is the first fortress and has Yoshi diving in and out of the water, and a short submarine section. Yoshi must explore the depths of the castle, as well as the above ground swamp to find everything.
Level 1-7: 5 o'clock Rush Hour
This level is a fun athletic end to World 1. It revolves around moving quickly, featuring switches in the first half and a Chomp chase in the second. Your skills are put to the test to see if you're ready for the rest of the game!
Level 2-2: Crosshair Aware
In this level, Yoshi is always the target. I used lots of enemies that lock on to Yoshi, such as Lakitus and Baseball Boys. It also has a few tricky puzzles, like the one in the second screenshot.
Level 2-5: Amethyst Aperture
2-5 is a cave filled with giant pockets of gemstones. As well as dealing with the slippery physics, the main gimmick of this level is the flipping spike platforms.
Level 2-7: Franklin Forest
This level focuses on another set of enemies: enemies that can use electricity. There's some tough puzzles to solve if you're going for 100%, plus a gauntlet with two thunder lakitus.
World 1 Icons:
I'm not the best artist, and the boss icons will change.
Tell me what you think so far!
Level Progress: 23/54
World 1: 8/8
World 2: 8/8
World 3: 7/8
World 4: 0/8
World 5: 0/8
World 6: 0/8
Extras: 0/6
2-7 Yoshi Island Walkthrough
- The Japanese packaging uses a vertical design, which is pretty normal for a Japanese Super NES game. As for the artwork, the Japanese version has more of a laid-back feel, while the U.S. Box features Yoshi and Baby Mario rushing towards a Nep-Enut.
- Apr 07, 2014 Break through the dirt blocks and grab as many eggs from the Egg Block as you can. To your right is a Wall Lakitu throwing Spiny Eggs. Quickly jump on the dirt blocks and grab the Red Coin at the.
Yoshi Island 2-7
Yoshi's Island 1-1 Warping. Video: A pipe glitch (pushing down + jump together on the same frame) is used to activate a 1-1 warp, followed by 10 consecutive flutters to survive the fall. 1-1 is completed. Theory Behind The Warp. The glitch is performed in different ways depending on which level you are in. Each glitch follows the same general format though.