Yoshi's New Island | |
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Developer(s) | Arzest |
Publisher(s) | Nintendo |
Director(s) | Masahide Kobayashi |
Producer(s) | |
Programmer(s) | Yuki Hatakeyama |
Artist(s) | Masamichi Harada |
Composer(s) | Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo 3DS |
Release |
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Introduction Yoshi's Island is the sequel to Super Mario World. This game is set in the past, when Mario is a baby, and is dropped by a stork onto Yoshi's Island. The Yoshis get together and decide to return Mario to his parents, but Bowser interferes, and sends a huge range of enemies out into the many levels of the game. Apr 07, 2014 Use the Arrow Lift and don't let the Bandit grab Baby Mario!Defeat the Bandit with a ground pound, then grab the Red Coin to the left of the red mushroom.
Yoshi's New Island[a] is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DShandheld game console. First released in Europe and North America on March 2014, Yoshi's New Island is the successor to the 1995 game Super Mario World 2: Yoshi's Island and the 2006 game Yoshi's Island DS, but chronologically takes place between them.
The gameplay focuses on controlling Yoshi characters who must escort Baby Mario through a series of levels. Like similar Yoshi games, the game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings.[1]
Gameplay[edit]
The gameplay is similar to other Yoshi's Island games, involving Yoshi needing to reach the goal at the end of each stage while protecting Baby Mario from enemies by throwing eggs as a weapon, and sometimes transforming into a vehicle. There are six vehicle forms in the game: Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, and Submarine. They are controlled using the console's gyroscope. A new feature to this game are Mega Eggdozers, larger than usual Yoshi eggs, which are able to hit and destroy some obstacles in the way, as well as Metal Eggdozers, which are slightly smaller and roll across terrain. Yoshi obtains these by eating Giant and Metal Shy Guys, respectively. Underwater stages, where Yoshi must walk on the seafloor, are another new addition. If the player is having difficulty completing a stage, Yoshi can obtain Flutter Wings, which allow for indefinite hovering, and Golden Flutter Wings, which give Yoshi invincibility as well.
Plot[edit]
Yoshi's New Island takes place immediately following the events of Super Mario World 2: Yoshi's Island, where a stork delivers twins Baby Mario and Baby Luigi to a couple in the Mushroom Kingdom assumed to be their parents. The opening of Yoshi's New Island reveals that the stork had delivered the babies to the wrong couple. The stork reclaims the babies and sets off to locate their real parents, but is ambushed by Kamek in mid-flight. Kamek captures the stork and Baby Luigi, but Baby Mario falls and reunites with the Yoshi clan on Egg Island, a floating island that was conquered by Baby Bowser. Baby Mario can telepathically sense Baby Luigi's location; the Yoshi clan agrees to escort Baby Mario across the island and rescue Baby Luigi. Once Baby Mario and Yoshi make it to Baby Bowser's castle, Baby Bowser wakes up and jumps on Kamek who attempted to get Baby Mario and Yoshi out. When Baby Bowser tries to ride Yoshi, Baby Bowser is defeated. Kamek uses a Giant Magical Hammer to make Baby Bowser gigantic. After defeating Giant Baby Bowser, Yoshi proceeds to rescue the captured stork and save Baby Luigi only to be met by Adult Bowser, who appeared after warping through space and time. After Yoshi defeats Adult Bowser, Kamek once again uses a Giant Magical Hammer to make adult Bowser gigantic. After defeating Adult Bowser, Yoshi once again comes to the stork and Baby Luigi, and the stork delivers Baby Mario and Luigi back to their true home. The moving helping warp pipe, who helped Yoshi throughout the journey, is seen at the end is revealed to be adult Mario who also travelled back through time and space to help Yoshi to succeed and returns to his own timeline.
Development and release[edit]
Yoshi's New Island was developed by Arzest, which consists of key members involved in the development of its predecessor Yoshi's Island DS.[2] Masahide Kobayashi directed the game, and Takashi Tezuka was producer.[2][3]
The game was announced in a Nintendo Direct presentation in April 2013.[4] Its official name was revealed at E3 2013; a trailer of the game was also featured.[5]Yoshi's New Island was released in both North America and Europe on March 14, 2014,[6][7] and in Australia on March 21.[8] It was released in Japan on July 24, 2014.[9]
Reception[edit]
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Yoshi's New Island has received mixed reviews, with its familiarity to Yoshi's Island being met with both praise and criticism. Among the most positive reviews came from Joystiq, giving it 4 out of 5 stars, and IGN, giving it a 7.9 out of 10. Giant Bomb's Patrick Klepeck was more mixed and rated it 3 out of 5 stars, stating 'at its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.'[20]
Conversely, Eurogamer's Chris Schilling was more critical. Rating it 4 out 10, Schilling criticized the game's visuals, soundtrack and pacing as well as Arzest themselves, stating that 'It's startling that a game so outwardly similar to the Super Nintendo original can be so very inferior.'[14]GameSpot's Tom Mc Shea, who rated it 5 out of 10, echoed similar sentiments when discussing how Yoshi's New Island's similarities with Yoshi's Island were more of a hindrance than a boon. Mc Shea further elaborated that while Yoshi's Island DS 'had its own problems, it also had an identity' by citing that game's variety of babies and the unique abilities they possessed before concluding that Yoshi's New Island 'has no such identity.'[16] Many reviewers have criticized the game's soundtrack for the use of the kazoo as a primary instrument.[14][17][21]
Despite receiving middling reviews from critics, the game was added to the Nintendo Selects label on October 16, 2015 in Europe, and March 11, 2016 in North America.[22]
The game debuted at number two in the Japanese sales charts, with 58,285 copies sold.[23] By October 2014, it had sold 197,108 copies in Japan.[24]
Notes[edit]
- ^Known in Japan as Yoshi New Island (Japanese: ヨッシー New アイランド, Hepburn: Yosshī Nyū Airando)
References[edit]
- ^'Arzest Developing Yoshi's New Island - News'. Nintendo World Report. 2013-06-11. Retrieved 2013-06-15.
- ^ ab'E3 2013: Discovering Yoshi's Island (Again)'. IGN. 2013-06-12. Retrieved 2013-06-15.
- ^'Archived copy'. Archived from the original on March 13, 2014. Retrieved March 12, 2014.CS1 maint: archived copy as title (link)
- ^Robinson, Martin (2013-04-17). 'New Yoshi's Island announced for 3DS • News • 3DS •'. Eurogamer.net. Retrieved 2013-06-15.
- ^Ishaan. 'Yoshi's Island For 3DS Gets A New Name And A New Trailer'. Siliconera. Retrieved September 9, 2016.
- ^''Yoshi's New Island' Set for March 14 in North America and Europe'. Crunchyroll. January 10, 2014. Retrieved January 25, 2020.
- ^'VIDEO: 'Yoshi's New Island' Transforms in Latest Trailer'. Crunchyroll. January 25, 2014. Retrieved January 25, 2020.
- ^Whitehead, Thomas (2014-01-23). 'Yoshi's New Island Hatches in Europe on 14th March'. Nintendo Life. Retrieved 2014-01-23.
- ^'ヨッシー New アイランド'. Nintendo. Retrieved July 10, 2014.
- ^'Yoshi's New Island for 3DS'. GameRankings. Retrieved March 14, 2014.
- ^'Yoshi's New Island Critic Reviews for 3DS'. Metacritic. Retrieved March 14, 2014.
- ^Carter, Chris (March 13, 2014). 'Review: Yoshi's New Island'. Destructoid. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. March 13, 2014. Retrieved March 14, 2014.
- ^ abcSchilling, Chris (March 13, 2014). 'Yoshi's New Island review'. Eurogamer. Retrieved March 14, 2014.
- ^Ryckert, Dan (March 13, 2014). 'Yoshi's New Island review'. Game Informer. Retrieved March 14, 2014.
- ^ abMc Shea, Tom (March 14, 2014). 'Yoshi's New Island Review'. GameSpot. Retrieved March 14, 2014.
- ^ abOtero, Jose (March 13, 2014). 'Yoshi's New Island Review'. IGN. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. Nintendo World Report. Retrieved March 13, 2014.
- ^'Yoshi's New Island for Nintendo 3DS review'. Nintendo Life. Retrieved March 13, 2014.
- ^Klepeck, Patrick (March 13, 2014). 'Yoshi's New Island Review'. Giant Bomb. Retrieved March 19, 2014.
- ^Orland, Kyle (13 March 2014). 'Review: Yoshi's New Island is a solid new Yoshi's Island'. Retrieved 14 August 2016.
- ^'Nintendo of America Officially Announces New Nintendo Select Titles'. February 29, 2016. Retrieved March 13, 2016.
- ^Ishaan (July 30, 2014). 'This Week In Sales: Yoshi's New Island Arrives In Time For A Corpse Party'. Siliconera. Retrieved August 25, 2017.
- ^Ishaan (October 22, 2014). 'This Week In Sales: Monster Hunter 4 Ultimate Week 2'. Siliconera. Retrieved August 25, 2017.
External links[edit]
- Yoshi's New Island at Nintendo.com
- Official Site for North America(in English)
- Official Site for Europe(in English)
- Official Site for Australia(in English)
- Official Site for Japan(in Japanese)
KEEP MOVING!!!! is the seventh level in World 6 of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Layout[edit]Hence its namesake, the player has to keep moving in this level. At the beginning of the level, Red Yoshi will find many Number Platforms, and then after going along them a bit, a Chomp Shark will start chasing the player. Soon after, the player will need to ride a spinning platform to get to some Flatbed Ferries over spikes, where Yoshi will encounter another Chomp Shark. Then the player will need to ride another Flatbed Ferry, then cross a lot of spikes on Number Platforms. The player will then need to cross a bridge over a long gap. At the end of the gap they will be on a large stone area, but then go onto another bridge, which leads to a Flatbed Ferry. The player will continue to go through a winding area full of many Flatbed Ferries. Eventually the player will get to an area with some steps heading up into the next area. After that there will be a castle arena filled with great number of Bandits. After that area the player will need to cross some thorns, after that the player will go up some steps where they will encounter even more Bandits. Not long after, the level will be completed after going down a Warp Pipe. This is the only non-castle/fort level to feature the music that's typically used in castles or fortresses, if players don't count the extra level of World 1 (Poochy Ain't Stupid). However, the last part of the level appears to be in front of a castle (probably Bowser's Castle). The background used in the second scene of this level alludes to Van Gogh's The Starry Night. Names in other languages[edit]
Trivia[edit]
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