- Listen to Super Mario World 2 Yoshis Island - Athletic.mid, a free MIDI file on BitMidi. Play, download, or share the MIDI song Super Mario World 2 Yoshis Island - Athletic.mid from your web browser.
- The Potted Ghost's Castle is the last level of World 2 in Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3.
This is a list of bosses. These enemies are larger and harder to fight than normal enemies. There is sometimes a strategy or technique which must be used in order to defeat a boss.
It’s… interesting, I guess I’ll give them that. But as NiNTENDOMiNATi0N’s video shows, it’s most certainly not up to the standard set by the original Yoshi’s Island, with a plot twist that can be best summed up as ‘randomness happens and things get worse’. So what’s it actually like? What do I think of this boss battle? Find out in the full article!
First up, let’s start with the video:
https://www.youtube.com/watch?v=hioOFBwbySA
It’s pretty long, but that’s only because the battle seems to have a tendency to stop and start at all the weirdest possible moments. And in case, you couldn’t watch it, here’s a summary:
You enter a hallway with Kamek attacking you, which seems like a frame by frame remake of the same section in Yoshi’s Island 1.
In Baby Bowser’s room, Kamek is beaten up by Baby Bowser, in exactly the same way as in Yoshi’s Island.
You fight Baby Bowser, who acts kind of like a cross between his fights in the first game and the DS title.
Then you have Giant Baby Bowser, who fights… like a very poor rip off of his self in the original game’s final battle.
Bowser suddenly appears from absolutely nowhere (yes, the adult version).
You fight HIM in a completely different room, at normal size
And finally, you fight Giant Adult Bowser, in a way that seems like Yoshi’s Island DS.
Didn’t get all that? They basically took the first game, remade its finale, then shoved the finale of Yoshi’s Island DS on the end of that, at the point where you’re supposed to save the Stork.
Yoshi's Island 2-8 Boss Game
It’s… not that great to be honest. The giant sections still don’t live up to the one in a game that’s more than 20 years old now, which is kind of pathetic (why not make Bowser charge the platform any more? Did basic 3D/mode 7 style stuff suddenly go out of fashion in non DKC platformers?), the normal Bowser bit seems like a bit of a cop out, as if Arzest couldn’t stand the idea of Baby Bowser being the final boss, and the way he’s introduced was just so lazy…
Yes, that’s all he gets. Apparently, Bowser’s a random encounter now. Might as well play the Pokemon battle intro theme at this point:
So all in all… I’m not sure about this final fight. Just seems a bit like a lazy cop out assembled from a bunch of other game’s final boss battles rather than an original effort of its own.
But what do you think? Fan of this final fight or not?
Yoshi's Island 2-8 Boss 2
Liveblog
King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.
Layout[edit]When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly. The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress. Door 1[edit]Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits. Door 2[edit]Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room. Door 3[edit]Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him. Door 4[edit]Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups. Final room[edit]Kamek attacking Yoshi All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room. Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. Yoshi and the gigantic Baby Bowser are seen here fighting. Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says: Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited. The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery! Thank you, Yoshi! The twins will meet the parents soon! The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll. Enemies[edit]
Names in other languages[edit]
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