Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow! Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Super Mario World 2 - Yoshi's Island Part 49 6-4: Tap-Tap The Red Nose's Fort (100 Points).
Super Mario World | Table of Contents | Walkthrough
Table of Contents
- Blocks
- Vanilla Heights
Yoshi's Island 4 | |
---|---|
Level type | Elevated |
Entrance | Yoshi's Island 3 |
Exit | Iggy's Castle |
Secret Exit | None |
Time at Start | 300 |
Walkthrough[edit]
- The Cheep-Cheep in this level will jump out of the water to catch you if you wait too long. Quickly run forward to pass them.
- It is not advisable to stay in the water for too long. The drift carries you to the left, and beside the Cheep-Cheep, you will also find spikes in the water that hurt you when touched. Try to stay on solid land whereever possible.
- The platforms in the water sink underwater when Mario stands on them for too long. Use them as a stepping stone, but get off of them quickly. After the first plaform, you can get a flower from the lone ? block.
- The blue pipe leads to a bonus area (see below).
- You'll find a couple of Pokeys here, as well as a ? block with several coins inside. If you don't have Yoshi with you, it might be advisable to skip this area, as the Pokeys are a bit difficult to deal with on your own. You'll return at the green pipe in the next section.
- To safely cross the water from the green pipe, take the lone Koopa shell and kick it up to the turn block at the very top to make a P-Switch fall down. Step on it and the coins will turn into blocks, forming a bridge across the water. However, several red Koopa Troopa will fall down as well.
- The lone turn block near the pipe has a Starman inside. You can use it to plow through the Koopa Troopas and everything else that's on your path.
- Use your invincibility to run through the spikes and Cheep-Cheep. If you're quick, you will make it to the end of the area unscathed.
- Enter the pipe at the very end to reach the goal tape.
Dragon Coin locations[edit]
The five Dragon Coins in this level are located as follows:
- On top of the first platform in the water.
- High above the second platform in the water. Jump from the ? block to retrieve it.
- Above the sixth platform in the water.
- Over the water behind the green pipe, reachable by turning the coins into blocks using the P-Switch.
- Shortly before the pipe at the end, above the ground.
[Go to top]← Yoshi's Island 3 | Yoshi's Island 4 | Iggy's Castle →
Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Overview[edit]A view of the level Yoshi's Island 4 from the map screen This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep Cheeps and Pokeys. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After leaving this area, there is a Switch Block on a Rotating Block, and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Empty Blocks, and red Koopa Troopas fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points. Enemies[edit]
Names in other languages[edit]
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