Yoshi's Island Ds All Bosses

Sep 12, 2009  Yoshi's Island DS is considered the true sequel to the original Yoshi's Island on the SNES. It's been a long way, and nothing much has changed - for the better. This FAQ includes a walkthrough, detailed above; an unlockables section; and other things.

  • This category lists all of the bosses in Yoshi's Island DS. This category lists all of the bosses in Yoshi's Island DS. Games Movies TV Video.
  • Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platforming video game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in.
World
World 4
AppearanceYoshi's Island DS
Levels10
<<List of worlds>>

World 4 in Yoshi's Island DS takes place in the mountains of Yoshi's Island, becoming snowier and colder in the second half as Yoshi scales greater heights. In World 4-5, Baby Bowser encounters Yoshi and his party, and decides to join them on their adventure. However, this alliance is short-lived, as at the end of the world, Baby Bowser abandons the party as he attempts to go off with Kamek. World 4, like all other worlds in the game, has a total of ten levels; six regular, two hidden, and two bosses. The bosses in this world are Six-Face Sal and Big Guy the Stilted.

Level info[edit]

  • 4-1: Rock 'n' Fall – This level takes place on the cliffs of Yoshi's Island. Yoshi needs to jump across rocks while avoiding getting crushed by ones coming from above.
  • 4-2: High-Speed Cart Race – This level takes place on a high mountain. Yoshi uses a cart to progress through the level.
  • 4-3: In the Clouds – This level takes place in the skies of Yoshi's Island where Yoshi has to bounce on clouds to progress though the level.
  • 4-4: Six Face Sal's Fort – This level is inside a fortress filled with lava and Fangs, the boss of this level is Six Face Sal.
  • 4-5: Friend or Foe? – This level introduces Baby Bowser who can be used to melt ice and light up dark places.
  • 4-6: Slip Slidin' Away – This level is on a icy mountain and has a lot of Bumpties which Yoshi must avoid.
  • 4-7: Teeth-Chattering Chill Zone – This level involves using the slippery ice as an advantage and as something to beware of, the latter parts of the level introduces Ski Yoshi.
  • 4-8: Castle of Big Guy the Stilted – This level takes place in a Castle and involves using Baby Bowser as a shortcut to trigger things that normally require eggs, Big Guy the Stilted is the boss of the castle.
  • Secret 4: Hurry and Throw! – This level is inside a castle where the screen autoscrolls in a circle; Yoshi has to run around and collect the three Number Balls to open the door to the next section, where Yoshi has to jump off of the heads of Koopa Paratroopas in the sky.
  • Extra 4: Let There Be Light! – A level which begins in a dark fortress with Spikes and Bullet Bills, leading to a space section with Flatbed Ferries, Spinners, and more spikes.
Yoshi's Island DS
CharactersYoshis • Star children (Baby Mario • Baby Luigi • Baby Peach • Baby Donkey Kong • Baby Wario • Baby Bowser • Baby Yoshi) • Kamek • Kangaroo • Stork
WorldsWorld 1 • World 2 • World 3 • World 4 • World 5
ItemsCharacter Coin • Coin • Flower • Giant Egg • Key • Red Coin • Star • Super Star • Yoshi's Egg
ObjectsMine Cart • Egg-Plant • GOAL! Ring • Message Block • Middle Ring • Number Ball • Number Platform • Spring ball • Stilts • Stork Stop • Tulip • Winged Cloud
BossesBig Burt Bros. • Gilbert the Gooey • Hector the Reflector • Big Bungee Piranha • Bessie Bass • Priscilla the Peckish • Six-Face Sal • Big Guy the Stilted • Moltz the Very Goonie • Baby Bowser • Bowser • Giant Bowser
Enemies and obstaclesBandit • Bill Blaster • Big Boo • Blooper • Blow Hard • Boo • Boss Bass • Bouncie • Bound Wanwan • Boo Guy • Bullet Bill • Bumpty • Bungee Bud • Bungee Piranha • Burt Brother • Chomp Shark • Cloud Drop • Crabble • Crazee Dayzee • Dancing Spear Guy • Debull • Dizzy Dandy • Drool Hard • Egg-enut • Eggo-Dil • Fang • Fat Guy • Fleeper • Flightless Goonie • Flightless Skeleton Goonie • Flopsy Fish • Fly Guy • Gargantua Blargg • Gargantua Blargg (tall) • Glide Guy • Gobblin • Gooey Goon • Goonie • Green Glove • Gusty • Hanging Blow Hard • Hot Lips • Incoming Chomp • Invisighoul • Item Balloon • Koopa Troopa • Lakitu • Lantern Ghost • Lava Bubble • Lunge Fish • Nep-Enut • Nipper Plant • Nipper Dandelion • Nipper Spore • Para-Koopa • Petal Guy • Piranha Plant • Pirate Guy • Piscatory Pete • Pointey • Polterpiranha • Potted Ghost • Red Blargg • Rocket Guy • Sanbo Flower • Scorchit • Shy Guy • Shy Guy on Stilts • Shy Stack • Skeleton Goonie • Slugger • Snap Jaw • Spear Guy • Spray Fish • Super Big Tap-Tap • Tap-Tap • Toober Guy • Ukiki • Wall Lakitu • Wild Ptooie Piranha • Windbag • Woozy Guy
MinigamesTulip Shooter • Flutter Challenge • Bouncy Maze • Speed-Eater • Egg Toss
[Edit]
Yoshi's Island DSlevels
World 1Ba-dum BUM! • Hit the M Blocks! • Mario's Fleet Feet • Castle of the Big Burt Bros. • Catch the Breeze • Glide Guys Take to the Skies • Baby Mario and Baby Peach: Dynamic Duo • Gilbert the Gooey's Castle • Welcome to Yoshi Tower! • Return of the Moving Chomp Rock!
World 2Baby DK, the Jungle King! • Underground Mysteries • Windblown Wilderness • Hector the Reflector's Haunted House • Boing! • Donuts and Eggs • Yoshi on Stilts • Big Bungee Piranha's Lair • Yikes! Boiling Hot! • Moving Statues, Standing Statues
World 3Up the Creek • The Goonie Coast Isn't Clear! • Island of Peril • Bessie Bass's Battleship • Heeeeeeere's Wario! • Use the Magnet to Get Rich Quick! • Tap-Tap's Sunken Cave • Castle of Priscilla the Peckish • A Light in the Dark • Number Ball Special
World 4Rock 'n' Fall • High-Speed Cart Race • In the Clouds • Six-Face Sal's Fort • Friend or Foe? • Slip Slidin' Away • Teeth-Chattering Chill Zone • Castle of Big Guy the Stilted • Hurry and Throw! • Let There Be Light!
World 5Rompin', Stompin' Chomps • Goonie Heights • Spear Guys' Village Found! • The Fort of Moltz the Very Goonie • The Cave That Never Ends • Find the Number Ball! • Superhard Acrobatics • At Last, Bowser's Castle! • Yoshi's Island Easter Eggs • Quit it Already, Tap-Tap!
Retrieved from 'https://www.mariowiki.com/index.php?title=World_4_(Yoshi%27s_Island_DS)&oldid=2850199'
Bosses
Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

Yoshi

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Yoshi's Island Ds All Bosses No Damage

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

Yoshi All Bosses Wiki

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

  • Official website(in Japanese)
  • Yoshi's Island DS at IGN
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