The following are known Game Genie Codes for Super Mario World 2: Yoshi’s Island on Super Nintendo Entertainment System (SNES). C2EE-649F Infinite Lives; C23F-ADDD Star timer doesn’t decrease when hit; D9B7-0023 Start with 5 lives; DCB7-0023 Start with 10 lives; FBB7-0023 Start with 25 lives; 74B7-0023 Start with 50 lives; 17B7-0023 Start with 99 lives. Super Mario World 2: Yoshi's Island. Bonus game: Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released. 999 lives: Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs.
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Yoshi's Island: Super Mario Advance 3 |
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Also known as: Yaoxi Dao (CH) This game has hidden development-related text. |
Yoshi's Island Infinite Lives Full
Yoshi's Island: Super Mario Advance 3 is the portable port of Super Mario World 2: Yoshi's Island. Having a long full title apparently runs in the family.
- 3Unused Autoscroll Data
- 7Regional Differences
Unused Graphics
Because it is for the most part a straight port, most if not all of the unused graphics from the original game remain.
Alternate (and strange-looking) versions of the Hint Box. Its expression never changes in-game.
The unused ? Block from the SNES game, now with 4 frames added.
The original title of the game is still stored in the title screen graphics, with its palette intact.
A big white box with a black X in the graphics of the island.
Unused Sprites
With exception of the Red Bullet Bill, all of the unused sprites and behavior remain unused in this port.
Sprite ID: F1
The Egg Plant variant that spits bubbles, except it doesn't spit bubbles in this port.
Sprite ID: 195
A smaller version of the tilting snowy platform.
Unused Autoscroll Data
Unused Autoscroll Command
There is an autoscroll command that is not used anywhere and is not associated to any sprite, the autoscroller command is as follows:
Note: The first value represents the X coordinate, the second value is the Y coordinate, and the third value is the scrolling speed.
Unused Autoscroll End Command
Autoscroll end command FC is a duplicate of autoscroll end command FF, which is used to stop the autoscroll and locks the screen at the last area the autoscroll moved.
Level Behavior Oddity
Room ID EA (the fourth area of Secret 4: Fight Toadies w/ Toadies) has a unique special behavior where stationary sprites can stand on moving platforms. Bullet Bills Shooters however, are a special case: if the sprite is standing on the right edge of a moving platform, it only appears if you come from the left side. If it is standing on the left edge of a moving platform, it will only appear if you come from the right side of the screen. If it's standing in the middle, it will always appear. Since this room uses an autoscroll that moves the screen from left to right, only the Bullet Bill Shooters placed on the right edge of a platform can be seen.
Build Date
Japan (00305680) | US (003077B0) | Europe (003A77FC) |
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The text is loaded into a graphics map while on the title screen. There is no build date present in the Chinese version. Below is a mockup of the graphics map overlayed onto the title screen.
World 0
While not unused, it's unlikely that any normal player not knowing about this would ever see it. The 'World 0' icon can only be seen if you get a Game Over during the intro level, at which point your progress (or lack thereof) is saved. This icon is not present in the SNES version. In the SNES version, no equivalent exists: you are given an infinite number of lives on the intro level. Even setting your lives to zero via cheat code and then getting a Game Over will display only an empty file; the game does not save World 0 to SRAM.
Regional Differences
SMA3 Title Screen
Japan | International | China |
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As with the previous game, the graphics designers at NoA must have been out to lunch or something while this game was being localized, leaving us with this uninspired logo outside of Japan. Like thepreviousSuper Mario Advance games, China's is based from the Japanese title screen.
Graphical Differences
To do: Compare graphics for the Secret stage icons. |
All of the graphical differences from the original game apply here as well.
Stage Names
Three of the stages (two being secret stages) have different names in the European English version than in the American English version.
US | Europe |
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GO! GO! MARIO!! | Go! Go! Mario!! |
Fight Toadies w/ Toadies | Fight Baddies w/ Baddies |
Endless World of Yoshis | Crazy Maze Days |
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Superstar Saga + Bowser's Minions • Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
The Yoshi series | |
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NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
For nearly unlimited lives in world 1, try this:
Grab one of those baddies that roll up in a ball.
When you get to a point where you see the middle ring, don't go to it. Instead, go to the other side of the pipe that you just went pass.
When shyguys start coming out the pipe, spit the ball out.
Grab the ball before it stops rolling. Repeat the same process over and over until you gain some men.
If you wait until the ball stops you'll have to do the process again. The same thing goes if you destroy the ball and you'll have to grab another one.
Another problem is if you're not standing on the right spot. If you're not, the ball will go over the pipe instead of bouncing back and forth between the pipe and the stuff you can destroy with your eggs or by ground pound.
World 4-1
To gain all the lives you want, try this:
On Stage 4-1 (with at least 3 eggs [maximum 5 eggs]), grab a shell. But do not make a egg out of it.
When you get to a point where there's two tunnels with piranha plants, kill the plants with the eggs.
Stand on the tunnel facing the pipe with the shyguys jumping out.
Make sure that the shyguys are jumping out the tunnel. Then spit the shell out.
The shell should go back and fourth between the shyguy pipe and the pipe that you're standing on killing the shyguys coming out the pipe.
Be careful, because if a shyguy is standing too close to a pipe and the shell hits it, the shell and the shyguy will be destroyed.