Yoshi's Island Khinsider

Oct 11, 2015  Yoshi's Island Background Pack by h2643. (I hope) background from one SNES game, called Yoshi's Island. This pack contains a lot of backgrounds from Yoshi's Island and it took a really long time to rip them. There are more than 150 backgrounds in total! Now here's a.

  1. May 05, 2019  In the original Yoshi's Island game, you had to get the 30 stars, 20 red coins, and 5 flowers all in one run to get a perfect score on the level. If you were the kind of perfectionist going for that, it was kind of frustrating and time-consuming. With this new game, it keeps track of which you've already achieved so you can just replay a level.
  2. Super Mario World is the video game soundtrack for Super Mario World and a compilation of nearly all original music from Super Mario Bros. And Super Mario Bros. It is a two-disc soundtrack released on 25 February 1991 exclusively in Japan. The first disc contains original jazz arrangements by Soichi Noriki and performed by the Mario Club Band.
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See also: List of Super Mario RPG: Legend of the Seven Stars media‎
The album cover of Super Mario RPG Original Sound Version

'Super Mario RPG' Original Sound Version is the official compact disc soundtrack to the Square Enix-developed RPG game, Super Mario RPG: Legend of the Seven Stars, featuring tracks originally arranged for the game by Yoko Shimomura. It was released as a Japan-exclusive product on March 8, 1996. All of the songs are based on the game Super Mario RPG: Legend of the Seven Stars.

The following is a list of tracks included within the two CDs, all of which were composed by Shimomura, or arranged from songs originally composed by Koji Kondo or Nobuo Uematsu (which are noted in the included track list).[1]

Disc 1[edit]

Total length: 51:09[1]

Track list
#Name of the TrackNotesLength
01楽しい冒険 愉快な冒険 Enjoyable Adventure, Delightful AdventureIntro Movie (second part)03:35
02Let's TryFile Select Menu. Originally composed by Koji Kondo.00:57
03お花畑にて In the Flower GardenIntro Movie (first part)00:28
04クッパ城(其ノ壱) Koopa Castle (First Time)Bowser's Keep, first time00:36
05対 クッパ戦 Versus: Koopa BattleFight against Bowser. Originally composed by Koji Kondo.00:55
06剣は降り星は散る The Sword Descends and the Stars ScatterExor's attack on Bowser's Keep00:33
07Super Pipe HouseMario's Pad. Originally composed by Koji Kondo.01:28
08どこに行きますか? Where Do I Go?World Map00:35
09道中は危険がいっぱい The Road Is Full of DangersMushroom Way01:27
10対 モンスター戦 Versus: Monster BattleNormal battle theme01:06
11勝利!! Victory!!Battle victory theme00:20
12Hello, Happy KingdomMushroom Kingdom02:17
13説明しますっ! Explain!00:12
14新しい仲間 A New ComradeNew partner theme00:03
15まだまだ道中は危険がいっぱい The Road Is Still Full of DangersBandit's Way01:35
16ごきげんスター Invincible StarStarman. Originally composed by Koji Kondo.00:20
17対 ちょっぴり強いモンスター戦 Versus: Slightly Stronger Monster BattleNormal boss theme01:21
18武器たちがやってきた! The Weapons Have Arrived!Smithy Gang invasion theme01:18
19対 武器ボス戦 Versus: Weapon Boss BattleSmithy Gang's boss theme01:52
20スターピース入手 Star Piece ObtainedStar Piece theme00:31
21ダンジョンはモンスターがいっぱい The Dungeon Is Full of MonstersKero Sewers01:06
22ワイン川を行こう Let's Go Down the Wine RiverMidas River01:08
23おじいちゃんと愉快なオタマ達 Grandpa and the Delightful TadpolesTadpole Pond00:48
24ショック! Shock!00:05
25かなしいうた Sad SongTadpole Pond, melancholy music00:52
26ねぇねぇジーノごっこしようよ Hey Hey, Let's Play Pretend With GenoGeno's theme. Originally composed by Koji Kondo.01:12
27ジーノの目覚め Geno's Awakening01:21
28森のキノコにご用心 Beware the Forest's MushroomsForest Maze02:02
29Rose TownRose Town00:55
30土管からコンニチハ Hello from the PipePipe Vault. Originally composed by Koji Kondo.01:06
31Welcome! Yo'ster Island!!Yo'ster Isle01:26
32かけっこしようよ Let's RaceMushroom Derby01:02
33働きモグラは良いモグラ Hardworking Moles are Good MolesMoleville01:31
34Docaty Mountain RailroadMoleville Mountain02:18
35ここはブッキータワーでございます This Is Bookie TowerBooster Tower intro01:28
36そしてわたしの名はブッキー And My Name's BookieBooster Tower02:00
37Long Long Ago…2D Mario music. Originally composed by Koji Kondo.01:22
38ちょっとドキドキ Slight Heart PoundingOriginally composed by Koji Kondo.00:24
39坂道 Slope02:46

Disc 2[edit]

Total length: 52:29[1]

Track list
#Name of the TrackNotesLength
01メリー・マリーの鐘が鳴る The Merry Marry Bell RingsMarrymore02:20
02祝いのメロディ Congratulatory Melody00:12
03星の光の花咲く丘で At the Hill Where Starlight Flowers BloomStar Hill01:11
04沈没船 Sunken ShipSunken Ship02:58
05お買い物ならリップルタウンへどうぞ Going Shopping in Ripple TownSeaside Town01:20
06僕らの楽園〜モンスタウン〜 Our Paradise ~Monstown~Monstro Town03:52
07対 クリスタラー戦 Versus: Crystaller BattleFight against Culex. Originally composed by Nobue Uematsu.02:18
08クリスタラー戦での勝利 Victory at Crystaller BattleVictory over Culex. Originally composed by Nobue Uematsu.00:44
09クリスタラーの会話 Crystaller's DialogueConversation with Culex. Originally composed by Nobue Uematsu.01:10
10貴方と作るキノコフスキー名曲の時間 The Time of You and Kinofski Creating a Masterpiece00:27
11フカフカしましょ! Do the Fukafuka!Nimbus Land02:54
12マルガリ・マルガリータ Margari MargaritaValentina's theme02:06
13ドドが来たっ!! Dodo Has Come!!00:56
14バーレル火山 Barrel VolcanoBarrel Volcano01:42
15オノレンジャー参上 The Axe Rangers VisitOriginally composed by Koji Kondo.01:12
16クッパ城(其ノ弐) Koopa Castle (Second Time)Bowser's Keep, second time. Originally composed by Koji Kondo.02:46
17武器工場 Weapon FactoryFactory02:41
18対 カジオー戦 Versus: Kajiō BattleSmithy fight part 101:49
19対 変身好きのカジオー戦 Versus: Transformation-Liking Kajiō BattleSmithy fight part 202:24
20さよならジーノ…〜星の窓から見る夢は Farewell, Geno... ~ Seeing Dreams Through the Window of the Stars04:21
21楽しいパレード 愉快なパレード〜そしてパレードは行ってしまった… Enjoyable Parade, Delightful Parade ~ And So, the Parade Draws to a Close...06:08
22お・し・ま・い・! T-h-e E-n-d-!Originally composed by Koji Kondo.03:28

Trivia[edit]

  • The song 'Slope' (Booster Hill) ends a few seconds earlier in the soundtrack album than in the game in the D Major verse. However, the original full version of the song has its last two verses in E Major and a repeated G♭ Major in a higher octave than the first verse, both verses of which were absent in the soundtrack album and in the game.

References[edit]

  1. ^ abcWebsite with pictures of the soundtrack's packaging and the things that come within
Music
Arranged SoundtracksDonkey Kong Goes HomeSuper Mario Bros. Mario SyndromeMario & Zelda Big Band LiveMario Kart 64 on Club CircuitMemória! / The Very Best of Yoko ShimomuraSuper Mario Bros. 3 ~ Akihabara Electric CircusSuper Mario Bros. 1, 2, 3, Hop! Step! Jump!Super Mario Compact DiscoSuper Smash Bros. Melee: Smashing...Live!White Knuckle Scorin'Sound Mario Bros.Donkey Kong - Ashita ni Nattara...Mario's Big Adventure ~Aya & Nakayoshi Pep Squad~Super Mario Bros. Special
CompilationsDonkey Kong Country TrilogyNintendo Sound Selection Vol.1: Healing MusicNintendo Sound Selection Vol.2: Loud MusicNintendo Sound Selection Vol.3: B-Side MusicNintendo Super Famicom Game MusicHappy! Mario 20th - Super Mario Sound CollectionSuper Mario History 1985-2010The 30th Anniversary Super Mario Bros. MusicSuper Mario WorldFamicom Sound History Series: Mario the MusicThe Year of Luigi Sound SelectionNintendo Sound Selection: Endings & Credits
Original SoundtracksDiddy Kong Racing Original SoundtrackDK JamzDonkey Kong Country 2: Diddy's Kong Quest Original SoundtrackDonkey Kong Returns Original Sound TrackMario + Rabbids Kingdom Battle Original Game SoundtrackMario & Luigi RPG: Sound SelectionMario Basketball 3on3 Original SoundtrackMario Kart 64 Original SoundtrackMario Kart 64 Race TracksMario Kart 8 Original SoundtrackMario Kart Wii Platinum SoundtrackMario Party 3 Original SoundtrackMario Tennis 64 Original SoundtrackNintendo All-Star! Dairantō Smash Brothers Original SoundtrackPaper Mario Game Music Soundtrack CDSuper Mario: Yoshi Island Original Sound VersionSuper Mario 3D World Original SoundtrackSuper Mario 64 Original SoundtrackSuper Mario Galaxy: Original SoundtrackSuper Mario Galaxy 2: Original SoundtrackSuper Mario Land Original SoundtrackSuper Mario Odyssey Original SoundtrackSuper Mario RPG Original Sound VersionSuper Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
Partial SoundtracksDonkey Konga: The Hottest HitsMario Kart 64: Greatest Hits SoundtrackSuper Mario Odyssey Sound SelectionYoshi's Story
[Edit]
Super Mario RPG: Legend of the Seven Stars
ProtagonistsMario • Mallow • Geno • Bowser • Princess Toadstool
Supporting charactersBeetle Mania Toad • Boshi • Chancellor • Dr. Topper • Dyna • Elder • Frogfucius • Frogfucius' Student • Gardener • Garro • Gaz • Goomba‎ • Grandma • Hinopio • King Nimbus • Ma'Mole • Mite • Monstermama • Mushroom Boy • Pa'Mole • Queen Nimbus • Raini • Raz • Rose Town innkeeper • Royal Bus driver • Sergeant Flutter • Three Musty Fears • Toadofsky • Treasure-hunting Toad • Triplets • Vault Guard
Major bossesAxem Rangers (Axem Red | Axem Black | Axem Green | Axem Yellow | Axem Pink) • Blade • Bowyer • Bundt • Dodo • Exor • Mack • Punchinello • Raspberry • Smithy • Valentina • Yaridovich
Minor bossesBelome • Boomer • Booster • Box Boy • Chef Torte • Chef Torte's apprentice • Chester • Clerk • Cloaker • Count Down • Croco • Czar Dragon/Zombone • Culex • Ding-A-Lings • Director • Domino • Earth Crystal • Earth Link/Mad Adder • Factory Chief • Fire Crystal • Grate Guy • Gunyolk • Jagger • Jinx • Jonathan Jones • Knife Guy • King Calamari • Magikoopa • Manager • Megasmilax • Shelly/Birdo • Smilaxes • Snifit • Water Crystal • Wind Crystal
LocationsBandit's Way • Barrel Volcano • Bean Valley • Belome Temple • Booster Hill • Booster Pass • Booster Tower • Bowser's Keep • Coal Mines • Factory • Forest Maze • Grate Guy's Casino • Kero Sewers • Land's End • Mario's Pad • Marrymore • Midas River • Midas Waterfall • Moleville • Monstro Town • Mushroom Kingdom • Mushroom Way • Nimbus Land • Pipe Vault • Rose Town • Rose Way • Sea • Seaside Town • Sky Bridge • Star Hill • Sunken Ship • Swap Shop • Tadpole Pond • Vista Hill • Yo'ster Isle
ItemsAccessory • Armor • Able Juice • Bad Mushroom • Beetle • Bonus Flower • Bracer • Bright Card • Carbo Cookie • Crystalline • Earlier Times • Elixir • Energizer • Fire Bomb • Fireworks • Flower • Flower Box • Flower Jar • Flower Tab • Freshen Up • Fright Bomb • Froggie Drink • General Items • Goodie Bag • Honey Syrup • Ice Bomb • Kerokero Cola • Lamb's Lure • Lucky Jewel • Maple Syrup • Max Mushroom • Megalixir • Mid Mushroom • Moldy Mush • Muku Cookie • Mushroom • Mystery Egg • Pick Me Up • Power Blast • Pure Water • Red Essence • Rock Candy • Rotten Mush • Royal Syrup • See Ya • Sheep Attack • Shiny Stone • Sleepy Bomb • Special Items • Star Egg • Toadstool's ??? • Wallet • Weapons • Wilt Shroom • Yoshi-Ade • Yoshi Candy • Yoshi Cookie
EnemiesAero • Alley Rat • Amanita • Ameboid • Apprentice • Arachne • Armored Ant • Artichoker • Bahamutt • Bandana Blue • Bandana Red • Big Bertha • Big Thwomp • Birdy • Blaster • Bloober • Bloober baby • Bluebird • Bob-omb • Buzzer • Carroboscis • Chained Kong • Chewy • Chomp • Chomp Chomp • Chompweed • Chow • Cluster • Corkpedite • Crook • Crusty • Doppel • Drill Bit • Dry Bones • Eggbert • Enigma • Fautso • Fink Flower • Fireball • Forkies • Frogog • Geckit • Gecko • Glum Reaper • Goby • Goomba • Goombette • Gorgon • Greaper • Gu Goomba • Guerrilla • Heavy Troopa • Helio • Hidon • Hippopo • Hobgoblin • Jabit • Jawful • Jester • Jinx Clone • K-9 • King Bomb • Kriffid • Lakitu • Leuko • Li'l Boo • Machine Made • Mad Mallet • Magmite • Magmus • Malakoopa • Mastadoom • Mezzo Bomb • Microbomb • Mokura • Mr. Kipper • Muckle • Mukumuku • Ninja • Octolot • Octovader • Oerlikon • Orb User • Orbison • Pandorite • Pinwheel • Piranha Plant • Pounder • Poundette • Pulsar • Puppox • Pyrosphere • Rat Funk • Reacher • Remo Con • Ribbite • Rob-omb • Sackit • Scattering Bloober • Shadow • Shaman • Shogun • Shy Away • Shy Guy • Shyper • Shy Ranger • Shyster • Sky Troopa • Sling Shy • Smelter • Snapdragon • Sparky • Spikester • Spikey • Spinthra • Spookum • Springer • Star Cruster • Starslap • Stinger • Straw Head • Stumpet • Terra Cotta • Terrapin • The Big Boo • Thwomp • Tub-O-Troopa • Vomer • Wiggler • Yaridovich • Zeostar
Special movesArrow Rain • Aurora Flash • Backfire • Big Bang • Blast • Blazer • Blizzard • Body Slam • Bolt • Bombs Away • Boulder • Bowser Crush • Breaker Beam • Carni-Kiss • Chomp • Claw • Come Back • Corona • Crusher • Crystal • Dark Claw • Dark Star • Deathsickle • Diamond Saw • Doom Reverb • Drain • Drain Beam • Echofinder • Eerie Jig • Electroshock • Elegy • Endobubble • Fangs • Fear Roulette • Fire Orb • Flame • Flame Stone • Flame Wall • Flutter Hush • Full House • Fun & Run • Funguspike • G'night • Geno Beam • Geno Blast • Geno Boost • Geno Flash • Geno Whirl • Get Tough! • Grinder • Group Hug • Gunk Ball • Hammer Time • Howl • HP Rain • Ice Rock • Ink Blast • Iron Maiden • Jinxed • Last Shot! • Light Beam • Lightning Orb • Loco Express • Lulla-Bye • Magnum • Mega Drain • Mega Recover • Meteor Blast • Meteor Swarm • Migraine • Mirage attack! • Multiplier! • Multistrike • Mute • Petal Blast • Pierce • Poison • Poison Gas • Pollen Nap • Psych Bomb • Psyche! • Psycho Plasm • Psychopath • Quicksilver • Recover • S'crow Bell • S'crow Dust • S'crow Funk • Sand Storm • Scream • Scythe • Shaker • Shocker • Shredder • Silver Bullet • Skewer • Sledge • Sleep-Sauce • Sleepy Time • Snowy • Solidify • Somnus Waltz • Spear Rain • Spore Chimes • Sporocyst • Spritz Bomb • Star Rain • Static E! • Stench • Storm • Super Flame • Super Jump • Sword Rain • Terrapunch • Terrorize • Therapy • Thornet • Thunderbolt • Triple Kick • Ultra Flame • Ultra Jump • Va Va Voom • Valor Up • Venom Drool • Vigor up! • Viro Plasm • Water Blast • Weird Mushroom • Wild Card • Willy Wisp
Status effectsDown • Fear • Mushroom • Poison • Prohibited Command • Scarecrow • Silence • Sleep
MinigamesBeetle Mania • Beetle Race • Goomba thumping • Look the other way • Moleville Mountain • Mushroom Derby • Wheeere's Yoshi?!
MiscellaneousBestiary • Bolt Lift • Gallery • Glitches • Level up progressions • Pre-release and unused content • Shops • Soundtrack • Special moves • Staff • Surprise Box locations
Retrieved from 'https://www.mariowiki.com/index.php?title=Super_Mario_RPG_Original_Sound_Version&oldid=2841172'
Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Yoshi's Island Khinsider Youtube

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

Island

Yoshi's Island Khinsider Cheats

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Island

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Yoshi

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

  • Official website(in Japanese)
  • Yoshi's Island DS at IGN
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