Yoshi's Island Level 2-6

Oct 28, 2008  When a watermelon is found in a level, the duration of the ability depends on the type of watermelon eaten. A full watermelon gives Yoshi a full array of seeds, while a half eaten one only gives him a few. Red Watermelon: Like the green watermelon, the red watermelon can be fired up, left, or right.

This article is about the level in Super Mario World. For the second Yoshi's Island game, see Yoshi's Island DS.
Level
Yoshi's Island 2

Mario, Yoshi and two Monty Moles (one preparing to emerge from the platform)
World-Level1-2
WorldYoshi's Island
GameSuper Mario World
Time limit400 seconds
<<List of levels>>

Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme.

Overview[edit]

At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a Red Shell on the ground which can be thrown into a series of Koopa Troopas on a plateau, providing the player with many points and an extra life. There are two ? Blocks ahead and, given that the player already has beaten the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom. The next pair of ? Blocks not only contains a Coin, but also Yoshi. When proceeding, the player comes across a Message Block giving information about the Spin Jump. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a Koopa without a Shell, the player can easily reach the first Dragon Coin, surrounded by some regular Coins. When continuing, another Koopa without a Shell can be seen about to step into a Green Shell. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a Chargin' Chuck who protects the third Dragon Coin. A Message Block right before the Midway Gate describes the function of the same.

After two yellow Warp Pipes, a ? Block provides a second chance to get Yoshi in this level, or a 1-Up Mushroom if Yoshi is already there. New enemies, Monty Moles, are introduced after this. The right Rotating Block here releases a Beanstalk. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush.. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four Grab Blocks. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a Jumping Piranha Plant inside. After this, a Switch Block surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the Chargin' Chuck below and reach a high score at the Giant Gate.

Enemies[edit]

  • Koopa Troopa: 8 (red)
  • Koopa without a Shell: 2 (1 red, 1 green)
  • Lookout Chuck: 2
  • Monty Mole: 5
  • Jumping Piranha Plant: 1

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaning
Japaneseヨースターとう コース2
Yōsutā Tō Kōsu 2
Yo’ster Isle Course 2
SpanishIsla de Yoshi 2Yoshi's Island 2
FrenchIle de Yoshi 2Yoshi's Island 2
GermanYoshi-Insel 2Yoshi Island 2
Chinese耀东岛 2
Yàodōngdǎo 2
Yoshi's Island 2
Super Mario Worldlevels
Yoshi's IslandYoshi's House • Yoshi's Island 1 • Yellow Switch Palace • Yoshi's Island 2 • Yoshi's Island 3 • Yoshi's Island 4 • #1 Iggy's Castle
Donut PlainsDonut Plains 1 • Donut Secret 1 • Donut Secret House • Donut Plains 2 • Green Switch Palace • Donut Ghost House • Top Secret Area • Donut Secret 2 • Donut Plains 3 • Donut Plains 4 • #2 Morton's Castle
Vanilla DomeVanilla Dome 1 • Vanilla Secret 1 • Vanilla Dome 2 • Red Switch Palace • Vanilla Ghost House • Vanilla Dome 3 • Vanilla Dome 4 • Vanilla Secret 2 • Vanilla Secret 3 • Vanilla Fortress • #3 Lemmy's Castle
Twin BridgesCheese Bridge Area • Soda Lake • Cookie Mountain • Butter Bridge 1 • Butter Bridge 2 • #4 Ludwig's Castle
Forest of IllusionForest of Illusion 1 • Forest of Illusion 2 • Blue Switch Palace • Forest of Illusion 3 • Forest Ghost House • Forest of Illusion 4 • Forest Secret Area • Forest Fortress • #5 Roy's Castle
Chocolate IslandChocolate Island 1 • Choco-Ghost House • Chocolate Island 2 • Chocolate Secret • Chocolate Island 3 • Chocolate Fortress • Chocolate Island 4 • Chocolate Island 5 • #6 Wendy's Castle
Valley of BowserSunken Ghost Ship • Valley of Bowser 1 • Valley of Bowser 2 • Valley Fortress • Valley Ghost House • Valley of Bowser 3 • Valley of Bowser 4 • #7 Larry's Castle • Back Door • Front Door
Star WorldStar World 1 • Star World 2 • Star World 3 • Star World 4 • Star World 5
Special ZoneGnarly • Tubular • Way Cool • Awesome • Groovy • Mondo • Outrageous • Funky
YoshiYoshi
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Yoshi's Island Level 2-6 Level

We don't have a clear, localized source for all the tools for YI, so... Here is a list of currently available tools for Yoshi's Island, download links, and what they can do:
Name - Link - Purpose
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GOLDEN EGG v0.005 - Link - LEVEL DESIGN EDITOR, primary tool to mod YI
Ycompress - Link - Decompresses the graphics for editing in YY-CHR or other graphics editors
BTD6_maker's YI Text Editor - Link - Allows editing of all text boxes
YI Entrance Editor - Link - Edits level start points; do not use midring.exe, only yientrance.exe
Better Middle Rings - Link - Patch that makes it easier to edit Middle Ring restart points, requires asar to patch; recommended over the above for midrings
YI Sprite Set Editor - Link - Edits spritesets to use different combinations of sprites together
Yoshi's Island Level Tool - Link - Exports levels from and imports levels to ROMs
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Please feel free to post any others you find/create in this thread, and I will update this post as tools are posted.