King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.
Layout[edit]When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly. The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress. Door 1[edit]Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits. Door 2[edit]Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room. Door 3[edit]Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him. Door 4[edit]Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups. Final room[edit]Kamek attacking Yoshi All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room. Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. Yoshi and the gigantic Baby Bowser are seen here fighting. Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says: Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited. The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery! Thank you, Yoshi! The twins will meet the parents soon! The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll. Enemies[edit]
Names in other languages[edit]
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Yoshi's Island World 2 Level 8 All Coins
World 1 is the first world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The world contains eight normal levels and two secret levels. Its extra level is Extra 1: Poochy Ain't Stupid, and its secret level is Secret 1: Exercise in the Skies. The world's theme is a grassy plain in spring.
Levels of World 1[edit]The following is a list of each level in World 1. Make Eggs, Throw Eggs[edit]This level is an easy course that teaches the player some things about the game. The level features Shy-Guys, Fly Guys and the Chomp Rock. Watch Out Below![edit]The second level is easy too. However, at the beginning, Yoshi must run quickly because Incoming Chomps will fall down and create holes in the ground. This level also introduces the transformation of Yoshi into a Helicopter. The Cave Of Chomp Rock[edit]This level takes place inside a cave containing many Nipper Plants and Chomp Rock. The level also features a Minigame room. Burt The Bashful's Fort[edit]The first fort is an easy level. At the beginning Yoshi must be careful because some walls can fall down and squash him when Yoshi runs past them. The level features the Burts, Lava Bubble and much more. The boss of the fort is Burt the Bashful, a giant Burt who jumps very high. Yoshi must throw eggs at him to defeat him. Hop! Hop! Donut Lifts[edit]This level is slightly harder than the previous four because it is an auto-scrolling level, so Yoshi must follow the path to get to the end. The level features the Donut Lifts as says the name, which fall if Yoshi stands on them for too long. Shy-Guys On Stilts[edit]This is an easy level with many Shy-Guys on Stilts. This special kind of Shy-Guy cannot be swallowed by Yoshi when on their stilts. This level contains two dark cave areas. At the end, a 1-Up balloon will appear. Touch Fuzzy, Get Dizzy[edit]This is a forest level with a Minigame Room and many Fuzzies. It also features the extremely rare Melon Bug that helps Yoshi to defeat enemies like Tap-Taps. Salvo The Slime's Castle[edit]This is the first castle of the game. It is an easy level, however Yoshi must be careful with the spiked platforms and the rotating cylinders. The boss is Salvo the Slime, a giant Lemon Drop. Yoshi has to throw eggs at it to defeat it. Poochy Ain't Stupid[edit]This is the first 'extra' level in the game. The main focus of it is Poochy, who Yoshi must ride on to get past the level. If Yoshi falls off of Poochy, he'll fall into lava and lose a life. Exercise in the Skies[edit]Available only in Super Mario Advance 3: Yoshi's Island. This is the first secret level in the game. As the name implies, Yoshi will have to traverse through cloud platforms and other types of airborne terrain most of the time. Bonus-1[edit]Collecting 800 points (700 in the remake) will unlock Flip Cards to play anytime.
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Apr 14, 2009 Yoshi's New Island 100% Walkthrough - World 2-8 & World 2-S - Duration: 10:48. Packattack04082 68,777 views. World 1 (Super Mario World 2: Yoshi's Island) World 1 is the first world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The world contains eight normal levels and two secret levels. Its extra level is Extra 1: Poochy Ain't Stupid, and its secret level is Secret 1: Exercise in the Skies. Yoshi's Island 2 is the second level on Yoshi's Island in Super Mario World. Finishing the level is compulsory for beating the game, since Yoshi's Island 1 could be avoided. The level introduces many reoccurring elements, such as Yoshi, Monty Moles, Koopa Troopas, Berries, and Beanstalks. The level has a forest theme.