5-6 Yoshi Island Ds

World
World 5
AppearanceYoshi's Island DS
Levels10
<<List of worlds>>

World 5 is the final world in Yoshi's Island DS, before Bowser's Castle. It takes place on a wild gloomy island high above Yoshi's Island. As with all worlds in the game, it contains eight normal levels and two secret levels, one unlocked for beating the game and another for getting 800 points in the world:

The boss at the end of world 5-4 is Moltz the Very Goonie. In the final level, world 5-8, Baby Wario and Baby Bowser rejoin the group as they head into Bowser's Castle. However, at the end, Baby Bowser betrays Yoshi and fights the player, but is defeated. After that, Bowser, in his normal form, shows up and attacks as well. After he is defeated, Kamek uses his magic to enlarge him, much like he did to Baby Bowser in Super Mario World 2: Yoshi's Island. In this final battle, the enormous Bowser is in the distance and the player controls four Yoshis at once, carrying Baby Mario, Baby Peach, Baby Donkey Kong, and Baby Wario and must throw giant eggs at Bowser to defeat him. This is also much as the final boss of the original Yoshi's Island.

Levels[edit]

  • 5-1: Rompin', Stompin' Chomps This level takes place on a valley infested with Chomps. The first part of the level is auto-scrolling.
  • 5-2: Goonie Heights This level takes place on the cliff with plenty of Goonies. Yoshi must ride the Goonies to progress through the level easier.
  • 5-3: Spear Guys' Village Found! This level is in the Spear Guy's Village. It has a lot of Spear Guys and is jungle themed.
  • 5-4: The Fort of Moltz the Very Goonie This level takes place in a fortress in the sky. Moltz the Very Goonie is the boss.
  • 5-5: The Cave That Never Ends This level takes place in a cave filled with lava, the whole level auto-scrolls and is pretty long.
  • 5-6: Find the Number Ball! This level is inside a volcanic lava cavern. Yoshi must find the number balls to exit.
  • 5-7: Superhard Acrobatics This level takes place high up in the sky. Yoshi must use his platforming skills and Flutter Jump ability to progress.
  • 5-8: At Last, Bowser's Castle! This level takes place in Bowser's Castle in the sky. The boss is Bowser.
  • Secret: Yoshi's Island Easter Eggs This level has Yoshi endure a set of very hard trials in castle areas.
  • Extra: Quit it Already, Tap-Tap! The final level in the game, the level begins with two Super Big Tap-Tap chases, followed by a Mole Tank section with many Tap-Taps, and ends in a Mine Cart chase with another Super Big Tap-Tap.
Yoshi's Island DS
CharactersYoshis • Star children (Baby Mario • Baby Luigi • Baby Peach • Baby Donkey Kong • Baby Wario • Baby Bowser • Baby Yoshi) • Kamek • Kangaroo • Stork
WorldsWorld 1 • World 2 • World 3 • World 4 • World 5
ItemsCharacter Coin • Coin • Flower • Giant Egg • Key • Red Coin • Star • Super Star • Yoshi's Egg
ObjectsMine Cart • Egg-Plant • GOAL! Ring • Message Block • Middle Ring • Number Ball • Number Platform • Spring ball • Stilts • Stork Stop • Tulip • Winged Cloud
BossesBig Burt Bros. • Gilbert the Gooey • Hector the Reflector • Big Bungee Piranha • Bessie Bass • Priscilla the Peckish • Six-Face Sal • Big Guy the Stilted • Moltz the Very Goonie • Baby Bowser • Bowser • Giant Bowser
Enemies and obstaclesBandit • Bill Blaster • Big Boo • Blooper • Blow Hard • Boo • Boss Bass • Bouncie • Bound Wanwan • Boo Guy • Bullet Bill • Bumpty • Bungee Bud • Bungee Piranha • Burt Brother • Chomp Shark • Cloud Drop • Crabble • Crazee Dayzee • Dancing Spear Guy • Debull • Dizzy Dandy • Drool Hard • Egg-enut • Eggo-Dil • Fang • Fat Guy • Fleeper • Flightless Goonie • Flightless Skeleton Goonie • Flopsy Fish • Fly Guy • Gargantua Blargg • Gargantua Blargg (tall) • Glide Guy • Gobblin • Gooey Goon • Goonie • Green Glove • Gusty • Hanging Blow Hard • Hot Lips • Incoming Chomp • Invisighoul • Item Balloon • Koopa Troopa • Lakitu • Lantern Ghost • Lava Bubble • Lunge Fish • Nep-Enut • Nipper Plant • Nipper Dandelion • Nipper Spore • Para-Koopa • Petal Guy • Piranha Plant • Pirate Guy • Piscatory Pete • Pointey • Polterpiranha • Potted Ghost • Red Blargg • Rocket Guy • Sanbo Flower • Scorchit • Shy Guy • Shy Guy on Stilts • Shy Stack • Skeleton Goonie • Slugger • Snap Jaw • Spear Guy • Spray Fish • Super Big Tap-Tap • Tap-Tap • Toober Guy • Ukiki • Wall Lakitu • Wild Ptooie Piranha • Windbag • Woozy Guy
MinigamesTulip Shooter • Flutter Challenge • Bouncy Maze • Speed-Eater • Egg Toss
[Edit]
Yoshi's Island DSlevels
World 1Ba-dum BUM! • Hit the M Blocks! • Mario's Fleet Feet • Castle of the Big Burt Bros. • Catch the Breeze • Glide Guys Take to the Skies • Baby Mario and Baby Peach: Dynamic Duo • Gilbert the Gooey's Castle • Welcome to Yoshi Tower! • Return of the Moving Chomp Rock!
World 2Baby DK, the Jungle King! • Underground Mysteries • Windblown Wilderness • Hector the Reflector's Haunted House • Boing! • Donuts and Eggs • Yoshi on Stilts • Big Bungee Piranha's Lair • Yikes! Boiling Hot! • Moving Statues, Standing Statues
World 3Up the Creek • The Goonie Coast Isn't Clear! • Island of Peril • Bessie Bass's Battleship • Heeeeeeere's Wario! • Use the Magnet to Get Rich Quick! • Tap-Tap's Sunken Cave • Castle of Priscilla the Peckish • A Light in the Dark • Number Ball Special
World 4Rock 'n' Fall • High-Speed Cart Race • In the Clouds • Six-Face Sal's Fort • Friend or Foe? • Slip Slidin' Away • Teeth-Chattering Chill Zone • Castle of Big Guy the Stilted • Hurry and Throw! • Let There Be Light!
World 5Rompin', Stompin' Chomps • Goonie Heights • Spear Guys' Village Found! • The Fort of Moltz the Very Goonie • The Cave That Never Ends • Find the Number Ball! • Superhard Acrobatics • At Last, Bowser's Castle! • Yoshi's Island Easter Eggs • Quit it Already, Tap-Tap!

Yoshi's Island DS Yoshi series. DS, 3DS, WiiUVC. 5-4 The Fort of Moltz the Very Goonie 5-5 The Cave That Never Ends 5-6 Find the Number Ball! 5-7 Superhard Acrobatics 5-8 At Last, Bowser's Castle! Secret 5 Yoshi's Island Easter Eggs Extra 5 Quit it Already, Tap-Tap! Guides Discord. World 5 is the final world in Yoshi's Island DS, before Bowser's Castle. It takes place on a wild gloomy island high above Yoshi's Island. As with all worlds in the game, it contains eight normal levels and two secret levels, one unlocked for beating the game and another for getting 800 points in. Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platforming video game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in.

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Yoshi island ds baby mario
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Yoshi's Island DS

Developer: Artoon
Publisher: Nintendo
Platform: Nintendo DS
Released in JP: March 8, 2007
Released in US: November 13, 2006
Released in EU: December 1, 2006
Released in AU: November 23, 2006
Released in KR: November 8, 2007

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused items.
This game has a hidden level select.
This game has revisional differences.

This game has a prototype article

Yoshi's Island DS is the direct sequel to Yoshi's Island. While the first game just had Baby Mario, this one features four other baby characters Yoshi can bring with him to enhance his abilities. Despite the cutesy appearance and mishmash of old and new artstyles, the game is still as unforgiving in difficulty as its big brother.

  • 2Unused Levels
  • 6Revisional Differences

Level Select

If the game tries to load a nonexistant .mpdz file, it will instead load an unused title screen, which also functions as a level select. ...Unfortunately, you aren't able to see your button inputs, so you'll have to count. The order goes 1-1, 1-2, 1-3, etc. until 1-E, at which point it goes to 2-1. Repeat until 5-E, at which point the last 'level' on the list is the enemy museum.

Controls:

5-6
  • A/B/Start: Enter the level specified.
  • Right/Left: Cycle through the level to go to.
  • Up/Down: Press down to instead cycle (with Right/Left) through the subareas of the level you have selected; press up to go back to choosing a level.
  • Select: Cycle through the music that will be playing in the level.
  • R/L: Cycle through the baby you will have in the level.
  • X/Y: Unused...?

You can use the following action replay code to replace the prologue level with the level select:

USAEuropeJapanKorea
USA Rev. 1Europe Rev. 1

Unused Levels

Levels are crsb/cscn files, which call upon the map data files (mpdz) and define things such as entrances/exits, the amount of areas in the level, and starting positions.

13w1009.mpdz and 14k5146.mpdz

These are the only two mpdz files in the game's data that are never called upon in any crsb file. Fittingly, they crash the game when attempting to be loaded. In the case of 14k5146.mpdz, it's revealed when opening the file up in a hex editor that it's barebones and contains no level data defined.

Interestingly enough, both of these levels exist in the USA Kiosk Demo, and can actually be loaded, revealing what they were.

  • 13w1009 was a work-in-progress version of an Enemy Museum room.
  • 14k5146 was a work-in-progress version of Gilbert the Gooey.

Unused Graphics

An early Press Start graphic, meant to be used for the unused title screen shown above.

Graphics for character coins of Baby Wario and Baby Bowser. In the final game, only character coins for the first three babies appear in regular gameplay.

These two egg-looking objects are present in the graphics for the first adult Bowser fight. For whatever reason, they lack a palette; the one used here is from another file.

Bowser was perhaps once meant to retreat inside of his shell; present in the graphics for the first adult Bowser fight. (As a side-note, did you know that the sprites for adult Bowser are actually rotoscoped from Yoshi Topsy-Turvy, which Artoon also developed?)

An unused tileset meant for test rooms. Several test rooms present in the USA Kiosk Demo use it.

Unused (objtitle2.arcz)
Used (objtitle3_J.arz)

An early graphic for the Adventure Mode button on the main menu. Yoshi was touched up, as was Baby Mario.

Unused (objtitle2.arcz)
Used (objtitle3_J.arz)

An early graphic for the Time Trial Mode button on the main menu. Unlike the Adventure Mode graphic, this one is entirely different; it seems that the Time Trial mode was once planned to be something else. It reads 'Mario Clear Mode'.

Flashing Eggs

While the flashing eggs from the previous game make a cameo appearance in Secret 5, they can not be obtained or thrown.

However, by hacking them into Yoshi's inventory, one finds that they're fully functional and still retain their original use: they will create a red coin when thrown at an enemy.

Gather six eggs, and use the following action replay code to change all of them into flashing eggs.

USAEuropeJapanKorea
USA Rev. 1Europe Rev. 1

Build Date

Present in stamp.rc are build dates, in YYMMDD format.

USA Kiosk DemoUSAEuropeEurope Kiosk Demo
JapanUSA Rev. 1Europe Rev. 1Korea

Revisional Differences

To do:
Higher quality rips of music. Where is extra fanfare used in jp/kr? USA Rev 1 and Europe Rev 1.)

Levels

USA, Europe, Australia
Japan, Korea

1-1 had a shrub moved in order to add an arrow on a pipe.

USA, Europe, Australia
Japan, Korea

Levels with rain were modified, possibly to make it more visible for the player.

USA, Europe, Australia
Japan, Korea

Level 2-4 had a gauntlet room altered - some vases and chairs were removed. In spite of it making the area easier, this might have been done to avoid lag issues. Also noticable in the comparison are differences between the vase's palette - the chairs also have a small difference in their palette.

USA, Europe, Australia
Japan, Korea

Level 3-4 received a significant update. At one point, Yoshi must push a vase off a ledge to receive a key. In the Japanese and Korean versions, it was placed on a small pillar; because of this, the coins were moved.

USA, Europe, Australia
Japan, Korea

A healthy amount of graphical glitches were fixed between the versions.

Music

2006
2007

The final boss music in the first-released USA/EUR is incredibly short, and seems to be missing a second half. The later-released Japanese and Korean versions fixed this, adding the rest of the song, along with modifying the french horns to be higher pitched.

The Japanese and Korean versions have an extra fanfare in the .sdat folder titled 'J22'. All other versions only go up to 'J21'.

Other

5-6 Yoshi Island Ds Music

5-6
  • The Japanese and Korean version display small descriptions of what option is highlighted in the main menu.
  • The Japanese and Korean versions had the order the minigames are presented in the menu altered.
  • Some transition effects were altered between versions.

5-6 Yoshi Island Ds Online

The Yoshi series
NESYoshi • Yoshi's Cookie
SNESYoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie
Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari
Game Boy (Color)Yoshi • Yoshi's Cookie • Tetris Attack
Nintendo 64Yoshi's Story
Game Boy AdvanceSuper Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample
Nintendo DSYoshi's Island DS (Demo) • Yoshi Touch & Go
Nintendo 3DSYoshi's New Island • Poochy & Yoshi's Woolly World
Wii UYoshi's Woolly World
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