Bessie Bass is a giant Boss Bass, and the mid-boss of World 3 in Yoshi's Island DS. Bessie Bass's arena When first encountered on her Battleship, Bessie Bass is only slightly larger than a Yoshi; though through the use of his magic, Kamek was able to grow Bessie Bass to monstrous proportions. In battle, Bessie Bass attempts to attack Yellow Yoshi by crushing him with several small leaps out of the water or by making a giant jump out of the water. Then, she falls downward towards Yoshi with her jaws wide-open, trying to engulf him and leave Yoshi with Baby Mario floating away. It is only when Bessie Bass makes one of these large leaps that she is vulnerable to an attack. While Bessie Bass is in the air, Yoshi must hit her on the lips to injure her; hitting Bessie Bass three times on the lips will be enough to defeat her. In her battle against Yoshi, Bessie Bass is assisted by several Toober Guys, who Yoshi can swallow for eggs to fight her. Names in other languages[edit]
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For Super Mario World 2: Yoshi's Island on the Super Nintendo, GameFAQs has 19 cheat codes and secrets. Go to World 1-8 and proceed as normal to boss. Mar 30, 2014 Yoshi's New Island 100% Walkthrough Part 18. This video shows a 100% guide for World 6-4, World 6-5 & World 6-6. Below are the times for each level in this video: Yoshi's New Island 100%.
Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Overview[edit]A view of the level Yoshi's Island 4 from the map screen This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep Cheeps and Pokeys. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After leaving this area, there is a Switch Block on a Rotating Block, and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Empty Blocks, and red Koopa Troopas fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points. Enemies[edit]
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